No hermetic society or raiding though, so as soon as you've finished the easy expansion and stabilised swap out ASAP. Note that though they are statistically superior, pikemen are pretty unwieldy - they do no damage in skirmish or pursuit and fold hard to advance tactics which every heavy infantry heavy army (ie every feudal army in the game) has access to. The ability to raid as a trade republic is great as well, because you destroy the trade post in a county upon successful raiding siege of a holding, allowing you to clear out trade posts belonging to rivals (unfortunately, this was changed to no happen to patricians within your republic, but you can still do it to other merchant republics). Crusader Kings 3 has a decent tutorial, but it doesn’t do a great job of giving you the big picture. Also it's really weird that Muslims can't raid, historically speaking. Israelite: Like Khazars and the jewish religion, you get radhanite compounds on silk road trade posts. The scale of the mod is a total overhaul of Crusader Kings II world map to the time of Antiquity. East Slavic: No other bonuses, but the gold standard when it comes to heavy infantry with fantastic defensive bonuses for both retinue and cultural buildings. Anyway, good guide OP, I don't disagree with much else. Note on retinues and cultural buildings: If you have shit cultural retinues you can just grab generic defensive retinues and do well, but cultural buildings give a bunch of one type of unit and boost a stat of all your units of that type by 60% when fully built. Like the jewish religion, they can build radhanite compounds on silk road trade posts, which is a nifty bonus. The Cultural Technology called Noble Customs 1; ... One of them is Castile or Spain. The syncing of the Bismarck: in Civilization V, the German leader has a special ability called “Furor Teutonicus”. They'd just be OP if they could raid. The best Crusader Kings 3 mods so far. I had done so, and later on I managed to restore Dutch culture to my heirs. Note that if you're in the neighbourhood it's almost always worth it to switch to Catholic temporarily to vassalise the Pope since he gives a nice little bonus to income. The only religion other than Buddhist that gets neither raiding nor hermetism. Anybody figure out the best holding to build in empty county slots? Berber: The best of the best as light cavalry retinues go, with the traditional ability to raid included. Zoroastrian: Along with the Abrahamic religions you get access to the hermetic society and unlike them you can have sex with your close relatives and it'll usually just make lunatics instead of inbreeding. Obviously pick military according to the army type I have a majority of but what about rest and for Economy and Cultural Advances? In Crusader Kings II you can construct buildings in your county capitals, and in any holdings in the county that belong to your direct vassals.Construction is a long-time prospect, as it will take very long for most buildings to pay off. Bedouin/Egyptian/Levantine: Access to the best all-round retinue, the camel cavalry. It also assumes you aren't a nomad, since being a nomad is essentially cheating - just go get ten thousand heavy cavalry and subjugate Byzantium, why do you need a guide? Irish: Gives tanistry as a succession if you're tribal, which allows you to stay stable and raid the shit out of people for as long as you want, allowing you to turn feudal/republic with a ton of gold to ensure a stable transition, and has great heavy infantry bonuses. Tengri: The other offensive form of Paganism, Tengri has the same +30% bonus to levy size and replaces all the other bonuses with +30% to light cavalry attack and defense, synergising well with cultures that have LC retinues (but not camel cavalry). https://www.reddit.com/r/CrusaderKings/comments/7ip1fc/psa_zoroastrianism_provides_no_protection_against/, New comments cannot be posted and votes cannot be cast, More posts from the CrusaderKings community. if im norse i go heavy infantry, then click all the others so i can get a level 1 all round....if im feudal i go light infantry and then click all others to get a level 1 all around.....because i find the few extra troops early on can sometimes be the difference to me taking new land or losing some. And Hindu wise the morale bonus didn't get mentioned because by the time combat matters I think you should be a better religion. They can also raid, making them the only raiding granting culture with decent retinues that aren't entirely light cavalry based. In Crusader Kings 3, your army size usually determines the outcome of a battle. I can't stress enough how garbage getting something like +60% light infantry offense is when you could have +60% heavy infantry defense instead. CK2 Title IDs CK2 Trait IDs CK2 Artifact IDs CK2 Culture IDs CK2 Decision IDs CK2 Nickname IDs CK2 Religion IDs CK2 Society IDs CK2 Blog Type the name of an event, or an event ID, into the search box below to instantly search our database of 10559 event IDs. Cultural buildings can only be built in provinces with certain cultures. Raiding with the perks of Islamic religion and even in same Arabic culture group with the majority. By which I mean castles. However, the overall quality of your army is also a massive part of it. The technology system changed quite a bit with the release of The Old Gods. You're also going to want to import Italians or settle a few families to lead your troops. 3. Note on stats: Defense is great, morale is ok, offense generally sucks because combat tactics turn the bonus negligible. Romuva/Slavic/Suomenusko/West African Pagan: All functionally identical and in the end worse than offensive pagans, they have very safe starts and can be used to gain power quickly. Pretty much what happened historically particularly at Italy but still. Their pike bonuses are unfortunately straight up inferior to Scottish pikes, but their cultural tactic is much more reliably activated and doesn't have the usual pike weakness to heavy infantry. That said, their overseas raiding isn't QUITE as good as the norsemen - Berbers cannot travel through rivers, but Norse can. any culture or religion mix that can raid, can raid overseas. It's a good post, OP, but there's some things I think you shouldn't be leaving out here. Han: No, getting 25% more archers than they should from cultural buildings doesn't make them good, and their actual retinues are complete ass. Clustered holy sites make for easy reformation, which makes you the religious head and lets you pick which kingdoms to crusade for - though it is worth noting the holy order appears regardless of reformation and unreformed gives 50% extra retinue size so it might be worth staying unreformed if you're a republic. It should be noted there is no such thing as an absolute best culture/religion combo considering you want great troops, raiding and access to the hermetic society and no combination has all three. Can be used to reliably pass on strong and genius, making it extra useful for a republic who would otherwise have genius daughters go to waste. Just my personal opinion. In the world of After the End, the regional cultures of Canada, the continental United States, Mexico, Central America and the northern part of South America have diverged significantly over the centuries. Building you own increase MaA stats. Cultural retinue are not as important because the stat difference can be made up by buildings. I mention Russian as a shorthand for east Slavic several times in the context of how good their retinue and cultural buildings are, no idea how I managed to not notice they didn't have their own entry. For military, the bottom option is often your best choice. Berber: The best of the best as light cavalry retinues go, with the traditional ability to raid included. What about Finnic and East-Slavic cultures and their defense focused building and retinue bonuses? And the CK2 fanbase has only grown stronger over time – making way for some great community content. Some special buildings also have culture requirements, the reason they are separated from cultural buildings is that unique buildings usually have one level but are powerful, while cultural ones get powerful with levels*. Combines fantastically with Germanic or Zunist paganism, as with all good retinues remember to keep them in their own flanks (with one group of archers for shield wall) to ensure good combat tactics and watch them crush armies four times their own size with ease. Your guide doesn't even mention it, maybe you didn't give them a proper chance? A note on temples: Just because you can hold them, doesn't mean you should. Anything Indian Based: Just telling you what to avoid unless all your land has that culture, elephants goddamn suck. all other upgrades are 100% useless and a waste of cultural points prior to getting legalism 3 for late feudal administration. If you have half an army of experienced knights, and your enemy as a full army of only farmers, then the battle is heavily … And for the love of god, import your commanders - Norse commanders can trigger berserker charge which is fantastic if you don't like paying for troop upkeep. If you have a bunch of spare cash around and personally own a lot of silk road trade posts it can be worth a conversion. © Valve Corporation. Image: Firaxis Video games love a power fantasy and power fantasies don’t get more universal than the desire to be in control. Culture and tech. Ottomans are the best ally till late game when they will break the alliance because they want all your provinces. Hermetics can induct vassals of 'wrong' religions into the society. Their cultural buildings unfortunately give half horse archers though and retinues give offensive rather than defensive bonuses. Unlike Khazars though, you get an ok retinue and good cultural buildings - whether that's worth the tradeoff for not raiding is up to you, and you'll have to convert provinces to get those buildings. Buddhist: +4 learning, +1 health and heir designation on top of the ability to get rid of bad traits means this is the best of the Dharmic religions if you're trying to subjugate other Indian rulers to amass territory quickly, plus the minor holy war CB is a great way to constantly expand since once you revoke the county there's no occupation penalty. Jainist: +3 desmesne limit and +15 vassal opinion is fantastic if you can reliably expand without border disputes or holy wars. There are two different types of Crusader Kings 2 Cheats. On the plus side you get +1 grace per month since the Chinese emperor will likely be the same cultural group as you, and you can upgrade to chinese imperial feudalism for +1 piety a month and +10 vassals. Español - Latinoamérica (Spanish - Latin America), https://www.youtube.com/watch?v=2HQaBWziYvY. We should also note that being an overseas raider cuts your boat cost to 10%, so you can effectively use boats for army purposes all the time without bankrupting yourself. Just reporting on what exists, and Islam is basically feudal+. Each ruler can only have a retinue of a limited size, dependent on their retinue cap. Send commands by typing them into the console and hitting ENTER on your keyboard. 2. Orthodox is underrated. Otherwise, I take light infantry. Luxuria Fantasia Version 1.10.0. It is set in the mid 600s BC to the mid 400s AD. Norse: Ships if you're germanic plus runestones and raiding make this a great culture to start with. Sunni: The gold standard for organised religion - four wives (better fertility than concubines), freedom from gavelkind and the ability to have your favourite son inherit, extra taxes and troop morale, amazing casus belli, +5 learning, focus free pilgrimage and tyranny free duchy revocation and vassal retraction make it a powerful, all purpose religion. A player character will get the option to cancel the culture split if it controls 80% of the counties with the original culture. Use most of your relation slots for vassals. The site may not work properly if you don't, If you do not update your browser, we suggest you visit, Press J to jump to the feed. Mongols: The same as above, but no compounds. Here’s three tips that will have you playing for keeps. Read more on the paradox forums in the developer diary about the new system. You shouldn't have too many direct counts as a king and your cultural technology and rank will let you hold two duchies and all of the counties in them anyway. Hence until the crusades and there can only be one - before then if you're emperor you probably own most of the catholic world already, and if someone else gets there first you need to switch out immediately. Sunni is better. Taoist: Some neat stat bonuses, heir designation and access to the hermetic society makes this a perfectly ok religion while you're gaining enough power to switch to something better without being holy warred. With an even newer title out there, now is the perfect time to revisit Crusader Kings 2, enhanced with a whole bunch of mods. I second you on the Berber trade republic. Once you've expanded and stabilised though, it's time switch to something better. Unlike construction however making progress in technology takes decades, and the effects are tiny in comparison. In this guide we're only going to look at castle buildings as you won't normally find yourself in control of anything else in Crusader Kings 3.. To start with, the basics are fairly simple. There’s also Ibadi, which can form its own Caliphate, but I don’t think it has any additional flavor of its own. There's plenty of Berber Muslims to fix this problem, though. I'd recommend an update to Catholic: underwhelming until emperor. Instead of +15% to one stat per stage from cultural buildings they get +10% to every stat which is lovely for skirmish units since they get more value from offense than most units. They're just worse cities, get a barony instead. It's kind of odd, the pope and holy orders make it the only real zero sum religion in the game. Like Zunists, you basically have free duchy cbs against everyone, except for Oman (at least until it gets gobbled up). Outside of that specific edge case, just be a Catholic/Jewish/Muslim. Updated 23AUG20 Features Potion Seller- allowing you to buy potions to enhance various parts of your character for a short time.. Initiate Sex decision - Can right click a lover/spouse/consort's portrait for sexy funtimes. In early game, whats a decent choicce for technological advancements? Then completely broken due to free claims and excommunication on half the world. Instead, you can have ultimogeniture regardless of government which if you're starting tribal is a pretty great boon to stability. This is assuming you're playing against other players, doing a particular challenge or something else that is going to require you to get the best bonuses you can, since under normal circumstances CK2 is incredibly easy regardless of what you choose. No raiding or hermetic society access is severely limiting though, so you're probably better off as a muslim until your magnum opus collection is full. – user86571 Feb 21 '16 at 18:46 If you mean the text in the cultural tooltip, that actually has no effect on the player, but means that the AI is encouraged to raid coastal provinces by boat or something iirc. Later on I managed to restore Dutch culture with a Large Goedendag Militia Quarters ( 3rd tier building. 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